Same model, Lower quality? *With rig*

So I used the same model and added a rig to it, imported it into unity and the texture is terrible?

One on left has skeleton, one on right doesn’t
http://puu.sh/dJrQZ/8c82ec4014.j

But here is the thing, look at the poly count of both
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Exactly the same… How can I get the quality back into my new texture?

Looks like you haven’t imported the normals from your model: set Normals to Import here:

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Thanks for the helping me figure the issue out tanoshimi but the problem was actually solved by putting the normals onto calculate instead of import, I gave you a +1 but will mark this answer to help people in the future

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If you get Unity to calculate it then Unity will make low poly objects smooth :slight_smile: Thanks everyone