Same model, Lower quality? *With rig*

So I used the same model and added a rig to it, imported it into unity and the texture is terrible?

One on left has skeleton, one on right doesn’t

But here is the thing, look at the poly count of both
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Exactly the same… How can I get the quality back into my new texture?

Looks like you haven’t imported the normals from your model: set Normals to Import here:

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Thanks for the helping me figure the issue out tanoshimi but the problem was actually solved by putting the normals onto calculate instead of import, I gave you a +1 but will mark this answer to help people in the future

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If you get Unity to calculate it then Unity will make low poly objects smooth :slight_smile: Thanks everyone