Same Physics simulation over different mobiles

Im about to start a Multiplayer Pool . Before starting i have few things to ask .

  1. If i send Angle and Force to server . Is it possible to achieve the same physics effect on other mobile.(since frame rate will be different )
  2. What is the best way to make this possible?

I just need some guidance … Plz

Apply forces etc. in your FixedUpdate function (not the usual Update) and use Time.FixedDeltaTime as a multiplier for anything depending on physics framerate, such as forces applied to rigidbodies.