Hi there,
This is my first question to these boards. I’m going to try to keep it succinct.
I’m working on the Creative Core Pathway, this was for the Shaders and Materials Mission. The mission utilizes two prefabbed projects Both of them are created using the Universal Rendering Pipeline.
I created a shader graph in the first project and imported it over to a second project. In the first project I used it to make an orb that is very vibrant, and emits light. I thought that I would utilize this to create a sun in the second project which came prebuilt with some blank spheres to create what ever astral body you want.
I took the shader i created and imported it to the second project. The effect is quite different between the two projects and I cant figure out why. In the first one it looks like a bright ball of burning energy, and it emits a glow around it. when i brought it over to the second project it looks muted, and does not emit light like in the first project
So far to troubleshoot I’ve done the following
- I went through the shader graph node by node, variable by variable, to make sure nothing changed when I imported the shader graph.
- I set all of the color options that are editable in the inspector window to be the same for each of the materials that utilize the shader graph in both projects… Set the RGB / intensity etc to the same settings and triple checked that they’re the same.
- both projects utilize the Universal Render Pipeline
- I tried the quality settings for each and as far as I can gather they are the same… although admittedly not 100% that they are.
So thats what i could figure to try. Any help to understand this issue and fix it would be super appreciated as a learning experience. I’ve added pictures of the original rendition as well as it applied in the second project. thanks so much in advance!
~Keith