Hi, I’m trying to switch to using the linear colorspace.
I have a texture (dynamic video) that I need to display on the GUI and also in 3D. The problem is that using Linear colorspace the texture is always displayed diffrently in the GUI.
Does anyone know how I could solve this? I was thinking that perhaps I need to use a shader to change the gamma of the texture as it’s drawn to the GUI.
UnityGUI doesn't offer shader choice, if that's what you're talking about.
– JessyWell not directly..but if you render using Graphics.DrawTexture or GL.Begin.. then you can do run it through a material.
– RenderHeads