Sorry if the thread title is a bit confusing, I have no idea if there’s a proper term for this.
Imagine I have a bunch of planes (or meshes, or anything) of arbitrary size. I also have a single checkerboard texture (with four coloured squares - two black, two white). I want the texture to be applied to all objects, but have the black/white squares look the same size in the game.
I can think of two ways to solve it right now:
- Have a different material per game object, each with “tiling” set differently (this is really no option at all)!
- Manually scale up the UV coordinates so that they extend beyond the 0-1 range.
Thoughts?