Hi there!
I working on 2D Shader Graph and I wondering how to make a texture
can tile all even big or small sprite renderer so the size is no matter
it can tiling in the same size and scale.
for now I have water texture for tiling to a water
But if my water is bigger plane of sprite renderer
a tile texture size will also big too.
I really want it same size of tile even big or small peach
is this possible?
Thanks!!!