Disclaimer:
if there was a general Platform forum section this thread should have been created there because it’s about two different platform. I posted here because with WebGL I’ve got quite less experience than with Android
Hi,
I’m working on a project that should be built for WebGL (run on a desktop browser only, not mobile) and Android.
Knowing that the are some differences between those two platform about requirements and available functionalities (as explained in the docs), do you think that I can still make them coexist easly (maybe using conditional compilation) or do I need to have separate projects?
For example for any REST api usually I use async/await, in this case can I still use it in WebGL being single thread or must I use coroutines?
Are there other big difference I should now of that I could encounter down the line?
For your information the project is not computationally/graphically demanding.
Thank you as always for your help
Bye