Hello,
I’ve already reported a bug from nightmares on UI slider exception:
MissingMethodException: Cannot find the requested method.
UnityEngine.UI.Selectable.OnCanvasGroupChanged () (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/UI/Core/Selectable.cs:136)
As well as this one on the event system:
MissingMethodException: Cannot find the requested method.
UnityEngine.CanvasGroup.IsRaycastLocationValid (Vector2 sp, UnityEngine.Camera eventCamera) (at C:/buildslave/unity/build/artifacts/EditorGenerated/CanvasGroupBindings.cs:65)
UnityEngine.UI.Graphic.Raycast (Vector2 sp, UnityEngine.Camera eventCamera) (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/UI/Core/Graphic.cs:405)
UnityEngine.UI.GraphicRaycaster.Raycast (UnityEngine.Canvas canvas, UnityEngine.Camera eventCamera, Vector2 pointerPosition, System.Collections.Generic.List`1 results) (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/UI/Core/GraphicRaycaster.cs:185)
UnityEngine.UI.GraphicRaycaster.Raycast (UnityEngine.EventSystems.PointerEventData eventData, System.Collections.Generic.List`1 resultAppendList) (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/UI/Core/GraphicRaycaster.cs:104)
UnityEngine.EventSystems.EventSystem.RaycastAll (UnityEngine.EventSystems.PointerEventData eventData, System.Collections.Generic.List`1 raycastResults) (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/EventSystem/EventSystem.cs:134)
UnityEngine.EventSystems.PointerInputModule.GetMousePointerEventData () (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/EventSystem/InputModules/PointerInputModule.cs:145)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/EventSystem/InputModules/StandaloneInputModule.cs:276)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/EventSystem/InputModules/StandaloneInputModule.cs:159)
UnityEngine.EventSystems.EventSystem.Update () (at C:/buildslave/unity/build/Extensions/guisystem/guisystem/EventSystem/EventSystem.cs:228)
Since these all appear to be internal sealed component scripts, there isn’t a work around at this stage is there?
I also noticed that the physics are completely broken for the prop plane (sample assets) and several other rather major issues with the various scenes. Should I bother reporting all the errors or just wait for the next beta release? Maybe just wait for a fixed or updated version of those packages? ![]()
Update: The nightmare spawns are broken too, as mobs can’t make it out or navigate. I’ve even re-baked the navmesh as I know that changed format.
Update2: I fixed the navigation issues by adding a mesh render to the floor object (only had a filter + collider) and removing the material and then re-baking. I also fixed the UI exceptions by removing the canvas group and graphic raycast components from the health slider. The physics on the sample assets are another problem all together.