Hello ladies and gentelemens!
Please share sample of a cross-platform game with a external managed dll.
I have read this doc: Unity - Manual: Managed plug-ins
But it is not contains information about cross-platform dlls.
I have to write in Mono, right?
How i can do that in the Visual Studio?
Thank you for your attention.
Managed DLLs are cross-platform. The page you linked to already describes the steps for using Visual Studio, so read that page again.
–Eric
Sorry, but how can it be cross-platform if it use components of the .NET Framework from GAC (Microsoft.CSharp, System, System.IO ans so one and so one…)?
There’s no real difference between managed DLLs and scripts; it’s the same CIL code in the end.
–Eric
Hm… Thank you for the asnwer. Now I configured a postbuild actions for create mdb symbols. Something that has become clear.