I like the simplicity of unityscript, at same time I also like the plenty of c# library and open source projects.
I prefer to put my model/controller/logic flow in unityscript using standard unity3d sdk and invoke c# extension library.
Is there any sample project demonstrate how to mix the two scripts in one project?
Your comment welcome
Thanks
I saw the sample project angrybots, it includes unityscript and c#.
But I do not know if there are strategy that some parts use unity script and others use c# in the project
Your best to just use one time of language, either C# or unityscript. I re-write any JS stuff to C# so i don’t have issues.
For library code it’s irrelevant what language it’s in and would be a waste of time to re-write. Just make sure it’s in Plugins or Standard Assets.
–Eric