Sample the volumetric fog density in fullscreen shader in HDRP

Is it possible to sample the volumetric fog density in fullscreen shader in HDRP?

Hi there!
I’m stuck with the same issue… did you figure out the solution?

Hi,
The access to volumetric fog buffer isn’t expose.

As a side note, it could result in undefine behavior if you force an access at a time where those buffers aren’t binded anymore to the shader.