As usual if you are using the Entities package in your own project you can just head to the Package Manager windows in the Editor and hit update on the Entities package and you will get the latest version (the latest version is now 0.0.12-preview.6).
In short the entity still exist with system state even after destroying it along with all other normal component data. Remove the system state to really free up the entity index.
Just a heads up that these examples also don’t work AS IS out of the box on newest unity version 2018.1.4f1 personal and I had to revert back to entities 0.0.12-preview.4 with the incremental compiler removed to have it work properly.