Samsung Galaxy S III I747 (Adreno 225 GPU) Crash [urgent]

We are on Unity 4.6.8 for a long time now. Our application runs on so many different ios and android devices. However we receive too many crash tickets from Samsung Galaxy S III I747 (SGH-I747) and Samsung Galaxy S III CDMA (SPH-L710) devices. Both devices have common GPU (Adreno 225) chip. Unfortunately we don’t have a crash reporting system yet on our application, but we have a log system which logs unhandled exceptions. We see no exceptions at all it just crashes on these devices. I have tried so many solutions but no luck yet. Since we are not living in USA we don’t have these devices. My questions are:

  1. Is there a known issue with Unity and Adreno 225 GPU powered android devices?
  2. Is there a hero who has any of these devices* that would like to help us out?

*problematic devices:

  1. Samsung SPH-L710 (Galaxy S3 for Sprint)
  2. Samsung SGH-I747 (Galaxy S3 for AT&T)
  3. Samsung SGH-I535 (Galaxy S3 for Verizon)

I’m sorry to say I had similar issues with Unity 4.6x and final 4.7x these never got fixed. Game works fantastic in editor and on some devices problems of crash etc. Unity didn’t really help as they know 4.6 end of life is gone and therefore force people to upgrade to Unity 5, which I know contains way more Android fixes. I also could not send bug report as all works on editor and log gave me not significant issues. Sorry could not help, just so you know you are not the only one out there. Try changing GLES to force GLES2 instead of automatic, this fixes some issues at least.

Thank you for your answer. Graphics level already set to Force Open GL ES 2.0. What I do not understand is that we are using the same Unity for months now (4.6.8p4), what the hack has happened and these devices started to crash without any logs. May be something we did triggered the crashes, I will try to implement a crash reporting system like hockeyapp this sprint.

hi MrEsquire,do you have issues about crash on “loadlevel” when upgrade unity from 4.x to 5.3.x ???

I did not upgrade any of my big projects directly from 4.7 to 5.3 as this is to much work and cause breakage.
For small games, its okay to do a direct upgrade as can fix easily.

yeah it’s my mistake。。it’s better to down 5.2??