I have a game on the asset store for many years and I recently updated it using Unity 2021.3.4
Some of my players have reported the game crashing after around 30 minutes on the Samsung s22+ and s22 Ultra. I test using a s10+ and no way should it be crashing on the latest devices.
In my game I have a menu that shows the device info. On the older version the GPU was displayed as
“ANGLE” in the renderer string means that the app is using Google’s OpenGL ES implemented on top of Vulkan.
Samsung Xclipse 920 does not have a native OpenGL ES driver.
“Unknown (ID=144d) Samsung Xclipse 920” probably means that it runs directly on Unity’s Vulkan backend.
I’m confused, if the device doesn’t have a native OpenGL ES driver and it’s always a layer on top of Vulkan, what good would it be to add a command line to “force use of OpenGL ES”?
Would you think this is also the reason behind S24 crashes?
The Samsung S24/S24+ devices with an Exynos chipset also say that have a “Xclipse” GPU
Bonus: Does anybody have an idea what is the string that would show on the SystemInfo.graphicsDeviceName? Is it the Unknown (ID=144d) Samsung Xclipse 920 mentioned on the first post?