Samsung S3 Mini and Multithreaded Rendering

Hello,

I’ve stumbled upon a really weird anomaly while developing a game. I have a couple of elements moving from the start of the game onwards (clouds, etc) and enabling Multithreaded rendering while testing on an S3 Mini made some of the elements move while others seemed to move at an incredible slow pace, it took the other elements more than 5 minutes to show on the screen whilst on other devices they appeared in a second.

Disabling Multithreaded rendering made the elements work as expected although other small artifacts seemed to have emerged.

Did anyone else run into these kind of issues ?

Thanks!

AFAIK multithreaded rendering for Android is still under development, and it shouldn’t be used because it causes issues.