Samurai: Way of the Warrior - FREE TODAY

Samurai: Way of the Warrior

I would like to thanks to everybody in Unity and here for support and help… As exchange of your kindness, I’ll give you promotional codes…

Or if you want to support poor developers you could buy it here

More info is on the www.madfingergames.com and gameplay video on youtube…

Sanjuro

P.S. I waiting for your feedback here :wink:

the 3d style is beautiful!
Id love to see how the texture maps look, its really really pretty.

Well done!

Looking really nice !

I’ll purchase it.

That looks superb!!

Matt.

I just bought it… good work guys. Congratulations! :smile:

Wow, the game is awesome!, congrats!

Just a thing, you should move this topic to showcase, this forum is for iPhone development :(.

That makes me think that it would be awesome if we could make a showcase-iPhone only forum :open_mouth:

Yes, it’s me again… where do I sign up for the fan club? :slight_smile:
If you don’t get success on the App store with this game it’s no hope for any of us. Your game is just fantastic. Would you like to share how you did the ‘cartoon’ shading?

There’s a sticky thread in here for that :wink:

Just bought it. Looks really stylized and well produced. Good job

niccccce! like the style and GP :slight_smile:

Pretty nice and looking game!
Congrats!!!

That looks awesome!

Hello ppl…

Thank you for your feedback…

btw, we already have review on the toucharcade… it was really fast :wink:

Sanjuro
Mad Finger Gamse…

Bought this today not even knowing it was a Unity game (until I saw the splash screen on boot). Excellent job!! And congrats on the Touch Arcade review.

Nice artwork and concept. Its quite entertaining too
Do you mind telling us how you achieved the cell-shaded look? doubled inverted geometry?

cheers

Just bought this, very cool.

Though, if you’re going for true samurai action style, blood needs to jet like 100 feet from the bodies when they die. :slight_smile:

I just spent an hour playing your game. Brilliant work!!

Nice work!

Just played it all morning. Great example of what can be done on the Unity 3D engine! Would you please share more information on the development? For example, how many engineers/artists, how much time did it take…etc

Hello

Four team members - One programmer, two artist, one sound designer(music composer)

Development - only in spare time, 4 months development… Last several weeks we were working another 6 hours after main job + weekends… nasty :frowning:

Cell shading: no shaders, no inverted geometry… :wink:

Sanjuro
Mad Finger Games