Hello,
I am trying to utilize occlusion in a way that it only culls smaller, unimportant, items (so the map itself won’t be occluded, occlusion is too inaccurate to be used on such large meshes).
Sadly it appears that even though I set my mesh to occluder static and disabled being an occludee, it still gets culled when not looking away (and sometimes when looking at it).
Can anyone help me? I am in dire need of using occlusion but I wish for the map itself to remain unculled.
Thank you in advance.
I guess not.