We are developing a Unity game that is part of a larger system. Texts that are used in the Unity game come from external dlls (which are used in other parts of the larger system). The problem we are facing is that Unity does not seem to include sattelite assemblies (which contain the localized texts and other resources). How should we solve this problem?
The reason we use sattelite assemblies is to not have duplicate translations in the unity project and other places we use the texts.