saturated color/ grey-scale shader

Hey folks!

So I wanted to get a shader going that would allow for certain objects to be very highly saturdated with color, and everything else to be greyscale . An example would be something like this :

anyone have any ideas? I have pro and I know of the greyscale default shader. Just need to know how to improve it for my purposes.

:smile:

You can use the sincity effect in my “Aubergines Postproccessing effects” package in the assetstore, needs some adjustments for your needs though but the base principle is there.