I’m pretty new to shaders, and am just looking for a fairly simple one: something that can impact saturation levels on a given object (I’d add a script that modifies the saturation level). Does anyone have anything like that that would also be mobile friendly? Did a search but couldn’t find anything.
Depending on your definition of mobile-friendly they may not be suitable, though.
If the saturation levels aren’t changing frequently, you’d probably be better off creating a small lookup texture and using the unmodified RGB values as coordinates to sample a new color from that.
Untested code, but the general idea should work. I’m not sure how accurate it would be compared to the color space conversion method, but it should be faster.