So I’ve recently been looking into creating a player character that wobbles about a bit like the sausages in Handguns, Horseshoes and Hand Grenades, shown below:
I had a look around and came across two methods for creating “wobbly” objects:
Mesh deformation, either by using an asset store package or from a library. I’m still not sure how to use these, most of them look quite expensive either computationally or to my wallet, and they seem like I’d be overcomplicating it for what I’m trying to achieve.
Using Unity’s “cloth” physics and hijacking the parameters, using a skinned mesh renderer. However, this changed for Unity 5, and all the info I can find is outdated.
How would I go about creating a bendy player character that is affected by forces applied to its rigidbody, if that’s possible?