[Save $600 Bundle offer!] Lumina GI -Real time Voxel based global illumination for URP-HDRP, no SDFs baking

UPDATE on the swapchain issue in LUMINA HDRP in DX11:

The Unity team has managed to recreate the bug and are now looking into it. The system did not create an issue in DX12 or Vulkan on Unity side as well.

Constant Crashes - Failed to present D3D11 swapchain due to device removed. page-5#post-8753740

This below is the issue tracking link, please remember to vote for the issue to help with it be resolved faster. Thanks in advance for any help on this.

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