Comparisons with the new optimization activated and without (higher fps images have optimization activated with a factor of 2). Tests run in a 5 years old Dell XPS Laptop (1050GTX)
** Lumina GI ** URP v1.1 is now released at the Unity Asset Store !
- Added new optimization controls for the skipping of polygons when very close by in a uniform way. Enabled by set one to the DitherControl.x and regulated by the divide factors y-z-w (cut back on trace directions, trace steps and reflection steps). With a divider by 2 in all optimizers get a direct 10fps gain (40fps versus 30fps) with minimal visual impact.
** Lumina GI ** URP is a fully real time, voxel based, true global illumination system (not screen space), that will keep the GI even if the light is out of the camera view, thus creating a fully realistic and stable GI representation.
The addition of the new optimization in the HDRP Beta version is the current work in progress, will post results from HDRP soon as well.
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