[Save $600 Bundle offer!] Lumina GI -Real time Voxel based global illumination for URP-HDRP, no SDFs baking

** Lumina GI ** - Showcase of difference with screen space solution like in Unity HDRP method.

In voxel solution the GI is always accurate and can have light bounce even in corridors behind the areas the main light hits, also the color is spread based on the actual color surface placement and not in screen space where color is in areas that make no sense.

The lights opposite of curtains also create a proper translucency effect, due to the voxel based real GI solution.

So the voxel solution is the only way to get proper realistic lighting in a scene.

The HDRP version of LUMINA is also finalized and in last stages of testing, with a release coming soon. ** Lumina GI ** HDRP Beta is also now available for download for all users of the URP system.

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