So I have Scene1 where I download textures from a web server and save them to .png files. In Scene2 I load the updated .png files into the textures of my game. Now on testing when ran in unity I can observe the files being downloaded, saved and updated from my web server in Scene1 and I can see the correct updated textures displayed in Scene2. All good.
However when I run this on my android device the texture do not update. My internet connection on android works well as it updates other PlayerPrefs with no trouble. I cant seem to find the application in the device’s directories to view the updated files. Where can I find the resource folder of my application on my android device? Am I missing something like android write permissions or something?