A fatal Bug and hear no news to fix it.
Hi, how could we reproduce it on our side?
hi there, just create a subgraph and add it to one vfx. you can do it in two ways
- duplicate it and open the new one to see:
- do any changes inside unity when left that vfx window open. when you press ctrl+s to save to see:
you’ll lost the subgraph inside your vfx.
Hi, thanks! I’ve tried both options and seems to work fine on my side. Let’s figure it out together:
- By any chance, are you referring to this bug mentioned earlier: Unity Issue Tracker - Renaming a VFX Graph loses all subgraph references?
- What version are you on? I’ve tried on 2022.2.0a11
- Do you mind sharing small reproduction or provide step-by-step instructions on how to reproduce it? I’ve tried multiple combinations from your message, but it is possible that I might be missing something specific.
Hi, I’m on 2022.1.0b.
first. create a vfx and add a subgraph created by yourself and open it:
then in the project window, change this vfx’s name/other vfx’s name/even a shadergraph’s name/ or a script’name and save it, you’ll find that the subgraph lost.
I do not know all of the conditions to trigger this un-expected result. but it happens a lot in my cases. I can not figure out by myself why such a huge error we Unity allows it exist.
Hi,
Thanks for the additional information you provided. It seems that this is the exact same issue as reported here Unity Issue Tracker - Renaming a VFX Graph loses all subgraph references which is fixed at version 2022.2.0a11