Save data collection to local database?

Problem: My script generates 4 objects with a semi-random position and rotation when the scene is loaded. I want to be able to save the position and rotation of these objects to some sort of database. Not all generations will work for my game. So I want to generate them and save the ones that work to be randomly selected and used when the scene is loaded.

Can anyone point in me in the right direction to what might be the easiest way to implement this? I don’t think PlayerPrefs is the way to go. I will likely store around 1,000 of these data collections.

Thank you!

If you don’t want to use playerprefs you gonna need to do object serialization.

https://unity3d.com/learn/tutorials/topics/scripting/persistence-saving-and-loading-data