I’m considering to use Unity as engine for an upcoming project. The fact that it can deploy to webbrowsers makes it really interesting.
However I’m wondering how to handle save data when the user plays in a browser. Can I do this when playing from the browser?
- Save data to disk?
- Send this data to a server somewhere
- Download this data from a server when the user starts playing
So basically I want to know if I can save the player’s data in the cloud somewhere so that he can keep playing with the same data from no matter which PC he uses?
Thanks in advance.