Hey, everyone.
I have a problem is that there are too many draw calls in my game.
But my game has only 7 same objects, of course they are made in random position, so there will be maybe 20+ objects.
Is there any way to save a little draw calls?
And if your objects are 2D, or you’re using up draw calls from things like buttons or any other 2D type elements, you can use my SpriteManager scripts: http://forum.unity3d.com/viewtopic.php?t=17864
It will combine all your 2D objects into a single mesh, allowing up to hundreds of independently moving objects to share a single draw call.
@Brady.
Yes, I am working on a 2D game. I really want to use your SpriteManager, but I have no idea of C#. What a pity!
I am learning some C# and tring to understand how the script works. It’s a formidable trouble.
Is there a SpriteManager script works under JS program?
No, not currently, but you don’t have to use C# yourself to be able to use the script. You should be able to call SpriteManager routines from JS without any problem.