Save file moment: Read nothing but the [Date/Time]-stamp -- On The File Only.

Having read over 20 topics on Saving, watched 5+ Youtube tutorials on Save/Load scripting, and more than a few pages generally searching on Google… all with 0 results… I have to ask:

Can I, from Unity, check the DateTime of a file? ← Cannot stress enough, I only want the file Stamp. No File name or File extension.

As a point, I found .NET code for it – sort of. But it doesn’t work in Unity directly. And when I found the slight code change to allow it, it only references the DateTime of the system, not the file.

I get the feeling the answer fill be right in front of my nose, as I’m so buried in Save/Load related.

Any help/knowledge is appreciated. Thanks in advance.

-Rax

–Eric

Aha! You’re a miracle worker, thank you!!

Note: This doesn’t work on MacOS as GetCreationDate doesn’t return file/folder creation timestamp. Instead it returns LastWriteTime value, for some reason. Probably related to this:
https://bugzilla.xamarin.com/show_bug.cgi?id=6118

Does anyone know if there is a reliable way to get the file or folder creation date, rather than last modified date?