Having read over 20 topics on Saving, watched 5+ Youtube tutorials on Save/Load scripting, and more than a few pages generally searching on Google… all with 0 results… I have to ask:
Can I, from Unity, check the DateTime of a file? ← Cannot stress enough, I only want the file Stamp. No File name or File extension.
As a point, I found .NET code for it – sort of. But it doesn’t work in Unity directly. And when I found the slight code change to allow it, it only references the DateTime of the system, not the file.
I get the feeling the answer fill be right in front of my nose, as I’m so buried in Save/Load related.
Any help/knowledge is appreciated. Thanks in advance.
-Rax