save/load cloned game object

i’ve googled a lot but no good answers , i’m trying to save cloned object with position in the scene then load it next time (like strategy games).

hope someone can help me ,sorry with my english .

Then either you don’t know how to google or else it’s even worse (won’t say that word), but anyway :).

To save the cloned object on Instantiate (C#):

GameObject savedObject; //Store newly created gameobject

savedObject = (GameObject)Instantiate(objectToSpawn, spawnPosition, objectRotation);