So say I added a character prefab into my scene and the character was huge, so i had to set his scale to 0.03, how do I “zero” it out, as in make it so that its current scale is 1?
I would recommend going into your modelling application and sizing the character down to 0.03 then freezing transformations which resets the scale to 1. If that’s not an option you can always set the resized character as the child of an Empty Game Object that has a scale of 1, that way when you resize the Empty Game Object the character is also resized with the illusion that it has a scale of 1.