Hi there.
I manage to make some kind of drawing tool for unity in runtime.
This tool have to work like this: Ingame video of Street Legal Racing Redline.
This tool is not just projecting, but edit textures itself.
Just to clean understanding: yes, i know how projectors works. i personally made something like frameshift decal framework, but for complex objects.
1)How do u think it may be done?
Easiest way is combine projected texture and original texture of object (as i think, of course if build-in projectors don’t build culling mesh).
- Is it possible to save result of projection?
Any ideas are welcome
Best regards, DEtH_MoroZ.
The main reason I want them to be their own scenes is because I want to save on resources. The dungeons can get very large and have a lot going on. A shared space can work for some things like small interior spaces. I think you might be right about the build settings. Im trying to do something similar to games like skyrim do where you have interior cells and exterior cells.
– Bane_Nightwolf