I have a terrain about 2048 width and 2048 length with 1024 detail, heightmap imported from world machine, with enough detail meshed, grass and so forth. The problem exists and with minor projects, which have a default plane and a 3rd person char.
When I save my scene and exit in both the upper cases, if I load them the same day, the saved project/scene loads fine, but when I open unity the next days, my terrain and chars have all dissapeared and I have to put them again in their places. Now imagine to go forth on my project, put 20 houses, 2 castles, 40 npcs, what will I have to do everytime I open unity
I have encountered situations where I load a project and it opens on a “new” scene. My saved scene is still there, but it opens on a new scene, and I have to open the scene I want to work with. When I leave Unity for the day, I save my scene and my project before I close out, and yes when I go to open my project again, it will open the project with a new scene.
I can only suggest to try and find the scene that you had saved, and load it up again. Are you saving your scene as a unique name; for instance I have “Character Generation”, “Character Creation” and “Character Class” all as scenes in one project.
Opening a blank scene is desired as a default behaviour. Some scenes can be massive, and there is no point to load them all into memory just to close it to work on another scene.
I’m even more glad the launch screen was introduced in Unity 5. I typically have a dozen projects going. And the default behaviour of opening the last project was annoying. It would mean a wait for the previous project to load. A wait for it to close. Then a wait for the new project to load.
It has been there since at 3, probably earlier. You just had to enable it in preferences.
Often when I open a project, it automatically opens the last scene I had open. I don’t know what exactly the conditions are that trigger that though. I would love to know. (Assuming it’s not a bug)
I’m grateful that the default preference in Unity 5.0 has been changed from open last project to open launcher screen just doesn’t sound impactful.
At least I learned something new. Now I know to look for the launcher preference somewhere on the off chance I ever develop in Unity 3.
I’ve noticed that too.
We have projects where we have scenes named: Scene_0, Scene_1 etc etc.
When opening a project at scene_2 for instance, then opening a different project, it also seems to try to open scene_2.
I’m not sure if it does this by the index number of the scene (like when you add scenes in the build window), because it seems to open the equivalently indexed scene regardless of name.
I also don’t know if this has changed in U5, since we don’t have those particular projects in Unity 5.
I experience it in 4 & 5. It feels random, but I have never paid that close attention to what the conditions are. I’ll have to play closer attention and see. You may be on to something with the build window. I’ll have to check that out. I would like to know so can control and use it effectively.