I’ve managed to get the scores and names saving locally now to my machine, but i want them to be stored globally, this is my code, quite a long way to do it inough but i’m not quite comfortable with arrays yet!!
static var score1: int;
static var score2: int;
static var score3: int;
static var score4: int;
static var score5: int;
var scoretemp: int;
static var name1: String;
static var name2: String;
static var name3: String;
static var name4: String;
static var name5: String;
var nametemp: String;
function saveScores()
{
PlayerPrefs.SetInt(“HiScore1”,score1);
PlayerPrefs.SetInt(“HiScore2”,score2);
PlayerPrefs.SetInt(“HiScore3”,score3);
PlayerPrefs.SetInt(“HiScore4”,score4);
PlayerPrefs.SetInt(“HiScore5”,score5);
}
function saveNames()
{
PlayerPrefs.SetString(“HiName1”,name1);
PlayerPrefs.SetString(“HiName2”,name2);
PlayerPrefs.SetString(“HiName3”,name3);
PlayerPrefs.SetString(“HiName4”,name4);
PlayerPrefs.SetString(“HiName5”,name5);
}
function Start () {
getScores();
getNames();
scoretemp = (NewBehaviourScript4.Total);
nametemp = (NewBehaviourScript13.stringToEdit);
if (name1 == nametemp score1 == scoretemp) {
scoretemp = 0;
}
else if (nametemp == name2 scoretemp == score2) {
scoretemp = 0;
}
else if (nametemp == name3 scoretemp == score3) {
scoretemp = 0;
}
else if (nametemp == name4 scoretemp == score4) {
scoretemp = 0;
}
else if (nametemp == name5 scoretemp == score5) {
scoretemp = 0;
}
else if (scoretemp > score1) {
score5 = score4;
score4 = score3;
score3 = score2;
score2 = score1;
score1 = scoretemp;
name5 = name4;
name4 = name3;
name3 = name2;
name2 = name1;
name1 = nametemp;
}
else if (scoretemp > score2) {
score5 = score4;
score4 = score3;
score3 = score2;
score2 = scoretemp;
name5 = name4;
name4 = name3;
name3 = name2;
name2 = nametemp;
}
else if (scoretemp > score3) {
score5 = score4;
score4 = score3;
score3 = scoretemp;
name5 = name4;
name4 = name3;
name3 = nametemp;
}
else if (scoretemp > score4) {
score5 = score4;
score4 = scoretemp;
name5 = name4;
name4 = nametemp;
}
else if (scoretemp > score5) {
score5 = scoretemp;
name5 = nametemp;
}
saveScores();
saveNames();
guiText.text = (score1).ToString();
}
function getScores()
{
if (PlayerPrefs.HasKey(“HiScore1”) == true)
{
score1 = PlayerPrefs.GetInt(“HiScore1”);
score2 = PlayerPrefs.GetInt(“HiScore2”);
score3 = PlayerPrefs.GetInt(“HiScore3”);
score4 = PlayerPrefs.GetInt(“HiScore4”);
score5 = PlayerPrefs.GetInt(“HiScore5”);
}
}
function getNames()
{
if (PlayerPrefs.HasKey(“HiName1”) == true)
{
name1 = PlayerPrefs.GetString(“HiName1”);
name2 = PlayerPrefs.GetString(“HiName2”);
name3 = PlayerPrefs.GetString(“HiName3”);
name4 = PlayerPrefs.GetString(“HiName4”);
name5 = PlayerPrefs.GetString(“HiName5”);
}
}
I was wondering if there was a way to be able to get a certain score on the game, then for someone on a different computer to be able to see it, preferably without using PHP, MySQL or anything like that, so something built into unity.