Hey
I’d like to keep my ScriptableObject only in Scene, not in the Asset Database.
A quote from the Serialization blog entry:
Asset types (Materials / Meshes / AnimationClip / SerializedObject’s) that are created from code are saved in the scene so long as a game object or their components in the scene references it.
So, my ScriptableObject IS actually being referenced by one of my MonoBehaviours, but it’s still not being serialized.
Has this been changed since Unity 5 ?