Hey, so i use EasySave to save all the data in my game and when i run the Save function it freezes for 4-10 seconds depending on your devices to save all the stuff, i was wondering if this is to do with EasySave and something i will just have to live with as theres a lot of data or if i have done something wrong in the code.
public void Save()
{
ES3.Save("OhChrt1", IntManager.OHCHRT1);
ES3.Save("OhDlg1", IntManager.OHDLG);
ES3.Save("Rcp1", IntManager.RCP1);
ES3.Save("Mt1", IntManager.MT1);
ES3.Save("Money", IntManager.TotalMoney);
ES3.Save("Top2", IntManager.Top2);
ES3.Save("Shorts2", IntManager.Shorts2);
ES3.Save("DayNight", IntManager.DayNight);
ES3.Save("PhoneAcc", IntManager.PhoneAcc);
ES3.Save("OfficeBuy", IntManager.OfficeBuy);
ES3.Save("VelmaLoy", IntManager.VelmaLoy);
ES3.Save("ZeldaLoy", IntManager.ZeldaLoy);
ES3.Save("RavenLoy", IntManager.RavenLoy);
ES3.Save("RavenUnlockBeta", IntManager.RavenUnlockBeta);
ES3.Save("SamsungSamLoy", IntManager.SamsungSamLoy);
ES3.Save("SamsungSamUnlockBeta", IntManager.SamsungSamUnlockBeta);
ES3.Save("KimPossibleUnlockBeta", IntManager.KimPossibleUnlockBeta);
ES3.Save("KimPossibleLoy", IntManager.KimPossibleLoy);
ES3.Save("GloriaLoy", IntManager.GloriaLoy);
ES3.Save("Charisma", IntManager.Charisma);
ES3.Save("SamUnlockBetaTwo", IntManager.SamsungSamUnlockBetaTwo);
ES3.Save("MoneyMulti", IntManager.MoneyMultiplier);
ES3.Save("SGV1", IntManager.SGV1);
ES3.Save("Coins", IntManager.Coins);
ES3.Save("Diamonds", IntManager.Diamonds);
ES3.Save("TalkGloriaSam", IntManager.TalkGloriaSam);
ES3.Save("Alcohol", IntManager.Alcohol);
ES3.Save("KimFirstVisit", IntManager.KimFirstVisit);
ES3.Save("GwenStacyLoy", IntManager.GwenStacyLoy);
ES3.Save("SpiderBite", IntManager.SpiderBite);
//Loyalty
ES3.Save("HarleyQuinnLoy", IntManager.HarleyQuinnLoy);
ES3.Save("JinxLoy", IntManager.JinxLoy);
ES3.Save("A18Loy", IntManager.A18Loy);
ES3.Save("MirkoLoy", IntManager.MirkoLoy);
ES3.Save("RiasLoy", IntManager.RiasLoy);
//Level
ES3.Save("XP", IntManager.XP);
ES3.Save("CurrentLevel", IntManager.CurrentLevel);
//Office Upgrades
ES3.Save("LBoxDesk", IntManager.LBoxDesk);
ES3.Save("RBoxDesk", IntManager.RBoxDesk);
//Active Scene
ES3.Save("ActiveScene", LoadingBar.levelNum);
//Clock
ES3.Save("OpeningHours", HouseOpeningHours.OpeningHours);
ES3.Save("OpeningMinutes", HouseOpeningHours.OpeningMinutes);
ES3.Save("ClosingHours", HouseOpeningHours.ClosingHours);
ES3.Save("ClosingMinutes", HouseOpeningHours.ClosingMinutes);
ES3.Save("TimeHour", HouseOpeningHours.TimeHour);
ES3.Save("TimeMinute", HouseOpeningHours.TimeMinute);
ES3.Save("Dictionary", UnlockDic.dict);
// Quest Save
FindObjectOfType<RavenQuestManager>().SaveAllQuestData();
FindObjectOfType<SamsungSamQuestManager>().SaveAllQuestData();
FindObjectOfType<KimPossibleQuestManager>().SaveAllQuestData();
FindObjectOfType<GwenStacyQuestManager>().SaveAllQuestData();
FindObjectOfType<HarleyQuinnQuestManager>().SaveAllQuestData();
FindObjectOfType<PeachQuestManager>().SaveAllQuestData();
FindObjectOfType<SceneQuestManager>().SaveAllQuestData();
FindObjectOfType<AndroidQuestManager>().SaveAllQuestData();
FindObjectOfType<MirkoQuestManager>().SaveAllQuestData();
FindObjectOfType<RiasQuestManager>().SaveAllQuestData();
FindObjectOfType<LolaQuestManager>().SaveAllQuestData();
//Shop Save
FindObjectOfType<DeskInfoSaveLoad>().SaveAll();
}
The weird think is loading it is fine takes like a second