Hi,
this is a very basic question, but once you changed some values in game mode (e.g. translation of a static object, or some floats in your own script components), isn’t there any way to say to Unity in game mode: “These values are ideal, please save them instead of me having to remember them”?
As far as I understand, all values are lost when game mode is stopped. Is there a way to selectively save some of these values before they are lost?