Save values changed in game mode?

Hi,

this is a very basic question, but once you changed some values in game mode (e.g. translation of a static object, or some floats in your own script components), isn’t there any way to say to Unity in game mode: “These values are ideal, please save them instead of me having to remember them”?

As far as I understand, all values are lost when game mode is stopped. Is there a way to selectively save some of these values before they are lost?

You have to make your own editor script to do it. There are also some scripts like this on the Asset Store, though I can’t recommend any since I’ve not actually used any.

Too bad! Would be a useful feature. Something like a small button or a button that appears after hovering over each value in the property editor would be useful. Click it and the game mode value gets saved.