Hi dears, I’m new to the Unity forum!
I want to ask about the saved variables used by Visual Scripting, and I want to know where they are really saved: I read that these are saved directly in the playerprefs but when I call the “DeleteAll” function they are not really deleted. I opened the registry and calling the specific function this deletes the “ludiqSavedVariable” file but the data related to the saved variable remain.
I noticed that the saved variables are reset by manually deleting the “Unity_player_session” files in the same root as the playerprefs.
How can these variables be handled correctly?
Sorry I can’t help you more, but you may want to post this in the Visual Scripting forum as well, this one is usually for solutions to C# scripts and so not many people may know the answer.
really thanks a lot! I will post it again