I would like to save a unique copy of output_log.txt when the player exits my game.
What would be the best way to do this? Application.dataPath and the other Application._____Path properties don’t really get me into the right folder. Can anyone recommend an easy way of finding this file on the user’s computer?
ya sorry, i realized that Application.dataPath is what I need to get started on this, I think. That seems to point to the exact folder the output_log file is in (on windows, at least. which is my only build target so i’m good here). I think I got a little mixed up when I was testing in the editor, but on a standalone build it seems to be correct.