Saving a Project

In the Demo for the Indie Unity, when I try to save the project it always save in the assets folder… Why can’t I save somewhere else?

What you save is probably a scene in the project. Scenes are inside the project, hence inside the Assets folder.

The project is the folder that contains Assets, Library and Temp folders inside, and of course you can just move that whole thing somewhere else if you want to.

The Unity project IS the folder containing the assets, library, and temp folders… I personally love this setup. It keeps me very well organized, especially when working with other people and having to keep track of which iteration of the project I’v been working on. There are a couple other apps that I’ve run across (Maya and Cubase) that allow you to use this “project as folder” paradigm. I think it’s a great way to keep track of everything associated with a particular project that involves a lot of media assets.

Ahhh, so its stored with all the default assets and what not?

Edit - I’ve figured it out :slight_smile: I see why you love it :stuck_out_tongue:

Yeah, it ties into the whole workflow of Unity. I can see how it’s confusing at first, but it ties into how Unity can auto-update all your assets as they are created/changed. It’s brilliant, and is a main factor for why Unity on Windows isn’t going to happen anytime soon. Praise Cheeba.

Hm… now where does that reasoning come from? I don’t remember any rule from computational logic courses at uni that would produce “no unity on windows” given “all files are in the Assets folder”… :roll:

It’s more a case of “we have so much GUI code that would have to be rewritten”…

Plus all the other small bits that keep adding up.

My bad, I was more referring to the realtime auto-update feature of Unity, but I’m sure that’s possible on good ol’ Windows too… must remind myself to stop posting stupid stuff at 3 in the morning :sweat_smile: