Wondering how to do this, I’m generating a scriptable object at runtime and I need to save it to a folder inside of “Assets”
To create a folder, use AssetDatabase.CreateFolder:
Saving a scriptable object to the folder is also easy:
AssetDatabase.CreateAsset(yourScriptableObject, "Assets/CustomFolder/NewScriptableObject.asset"); AssetDatabase.SaveAssets();
You can read more about the mentioned methods at the following links:
This is insanely easy to understand and exactly what i needed after searching for two days.