Thanks for sharing your question and the link to Brakeys excellent tutortial on saving binary player data files.
1. Can i save the custom file on Play Services
Not yet, Cloud Save is still in Beta and currently only supports saving a dictionary of key value pairs, much like the player prefs example in the Brackeys tutorial, to the cloud. However, the ability to save binary files too would be a really useful feature and we are working hard to build out more functionality, so watch this space.
It is also worth clarifying that Cloud Save doesn’t save to, or rely on Play Services, it saves to our own cloud storage solution.
2. If i can, is it possible to play the game without internet connection, and back up the save file once the internet connection is back.
If there is a problem with network connection, because the player is offline or for some other reason, the Cloud Save SDK will return a CloudSaveException along with the reason why. You can then decide in your own code how you handle that. It is up to you whether or not you allow the player to continue playing offline, then update their saved data when they next come online.
3. Also if it is possible, is there any tutorial i can follow?
The Cloud Save documentation contains a code example and there is a sample project included that can be installed from the package manager.
Hi Laurie, wondered if there is any update on this? Is it still on the roadmap? Is there any kind of ETA at all? Is there anywhere the feature request can be upvoted? Apologies for the thread resurrection but this is the top result for me from the search engine. Many thanks.
Hi @vallis_unity , files capability for Cloud Save is actually coming very soon! We are aiming to release a new version of the SDK in the next month or so that includes this plus other additional features and improvements. I’ve sent you a DM to further discuss potential interest in early access testing.