Non-fatal Exception: java.lang.Exception: IsolatedStorageException : Could not find a part of the path “/jar:file:/data/app/com.mygame.mygame-1/base.apk!/assets/Player.xml”.
at System.IO.FileStream…ctor(FileStream.cs:290)
The documentation says the Application.streamingAssetsPath automagically points to different locations depending on the platform type. So this function should be enough to suit my needs on any type of the destination platform.
The final .apk file actually contains the XML files in the “assets” folder, but the XML’s still cannot be loaded on the device as stated above.