Saving data through FileStream DataInfo? Think i'm misunderstanding something.

Alright, well i’m having this issue when I save data for each individual object, it loads the data as if it only saved one object’s data.

Well here’s what I mean…
In my script, when ever I press save data, the names of my object will be saved within the script.

But. When ever I load all of the names within the individual object’s scripts. It’s like they all become the name of the last saved object’s name.

It’s as if each individual save data is being saved over.

I notice I gave each individual object the same saved data path.
Each script has the same savedata file path.

Which is named “/SaveData.Banana” Is that the issue? Am I over writing the save file?

Yep. Nvm I totally understand it now.

But I can’t describe it.

Ok, so I have this string called Name.
I store Name into a data file, which when I execute the save button, it saves a file which is named SaveData.Banana.

This save function is in each GameObject because each Gameobject has the same script. Therefore, if I save the Name of one string name, it becomes stored into a Data called SavedData.Banana. Then I load SaveData.Banana into each GameObject giving them the same name.

So instead I just did sumthing like SavedData.Banana + IndexOf(gameObject) So it’ll have a distinct and original save file and then ofcourse have an original load file.

IT’S GOOD!