Saving data

Hello. I'm sorry but at this point I don't know what to do. I searched everything. I have found some solutions but I need your help. In my game I have a SaveManager script in C#. I have 2 variables (Level and Skin [and they are int]). These variables always keep track of 2 static variables. I have also 2 functions (Void Save() and Void Load()). Now I want to save those 2 variables in a file whenever I call the function "Save()" and when open again the game using the Load() function to replace the existing data with the one saved before. I NEED THIS WAY TO WORK FOR ANDROID. I don't care which method to use but please make it as simple as possible because I am new to saving data. Your help is appreciated!!!

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If you have so little data you can just use PlayerPrefs. They work on any Plattform.
https://docs.unity3d.com/ScriptReference/PlayerPrefs.html

(remember to use the Save function of the playerPrefs class to save the data to disk)