Saving default transform of an object c#

Hi, my Object scales everytime it is hit by another object with specific tag… and if i want to reset the game - here’s the problem = I need to scale it down to the default scale in game (in script). Is there a way to store and than call the default scale of an object? For the scale… im using transform.localScale. Thx for help

Make variable Vector3 baseScale which’ll store base scale, assign it in Awake and then when you reset game just make transform.localScale = baseScale;