I have built a level editor, most things like creating objects, and click and drag work quite well, there’s only one issue. When I want to make a level, really I’m just using the same base and instantiating new objects over it. I’d like to instead of just storing the variables over and over again to be pulled and loaded.
Instead I want to be able to push a button and actually create a new scene and then populate that. Is such a thing possible?
Is this at all more efficient then using playerprefs or saving a Hashtable through DoNotDestroyOnLoad?