OK, right now, I am making a game in which the player can build whatever they want. I have got quite a lot of it done, but I would really like a save level and a load level function... I have searched around, but all I seem to find are scripts that would be used to store things like player health, or ammo. I would need one that would do the following things:
- Save all objects positions (only x and y though, not working with z)
- Save all objects rotations
- Save all objects localscale
Save all objects components
Load all of that back into the scene when the file is opened
Are there any tutorials out there to do this sort of thing? A unique save file format would be ideal, but I have never worked with anything like XML.
If you want to see how the game is getting on, you can download it from HERE (The name of the game is KREATE).