Saving Games on Windows Store Universal app

For the last 3 days I have been trying to adapt my current solution(that works on iOS and android) to work for the windows store. I have not had much success. Now i have cleaned my project from all previous dlls plugins and what not. I need a clear solution that will serialize my GameData class that holds Lists and Dictionary’s and save it to a file on the device. If someone can provide such a solution I would be very grateful.

What are the exact issues that you get?
For plugin issues you should first read this:
http://docs.unity3d.com/Manual/windowsstore-plugins.html

My issue is that I cant find a way that will serialize my object to a file and then write that file to the system that will build. I tried using XMLserializer, protobuff-net and so on and nothing seems to be able to build since I always get missing references for the target system. Also I cant seem to see the plugin import settings. In my editor I just see a plugin with no settings.

Which Unity version are you using?

I’m using 4.6.7f1.

In such case you don’t have plugin inspector yet, you have to place your splugins to specific directories:

Assets/plugins ← plugins for editor
Assets/plugins/metro ← plugins for windows store

You need two versions of plugin, each placed to corresponding directory.